
Unless only out of laziness, or due to lack of time or talent, the player can buy power-ups and other options for his character. Everything necessary for victory the player can win for his character in battles, pick up on the battlefield as trophies, and earn in daily quests. Gesture in the arrow farm, pointing to the target, on the screen – and the character uses a weapon or sends a spell on enemies.īut the most important difference between Eternium: Mage and Minions and other RPG games is that the player does not need to make paid purchases to advance through the levels of the game and win – to become a leader on the global rating table of the game.One click (tap) on the screen and the character moves.Any suggestions to work around this? (I was trying to modify the store prices to negative values couldn't find the correct value.Eternium: Mage and Minions is an Action-Adventure RPG based on Diablo Torchlight.Įternium compares favorably with other RPG games, such as Dungeon Hunt or SoulCraft, with a story that develops from simple to complex, and even whiter simple controls: I'm assuming gold and gems have the same type of protection.

I haven't figured out yet how they store or change it. The game uses floats for all the game variables it seems.Ĭan anyone help me either writing a script or point me in the direction to automating the process?Īlso, I noticed that the money variable recognizes if you directly change it and counts up or down to change the value. It takes me between 3-5 minutes each time to do find the address. I can grind through the levels pretty quickly this way but each time I start I have to find the addresses in memory. I figured out that elites are 5 points, regular monsters are 1 and summoned skeletons are. In the trials you have to kill monsters worth a total of 200 points to make the boss spawn.

I also figured out how to change any creatures hit points. So far I've been able to mess with the Trials timer and give myself more time. I've been working on trying to figure out how to hack Eternium.
